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Wounds

At the core of the medical and health system are wounds. This section will describe the different types of wounds, what their effects are and how they are treated.

All About Wounds

Wounds represent damage to the character in the most general sense. We will try to keep the system abstract to a point so that a player can have some agency in how they describe their wounds, but we will also provide some guidance on what kind of wound they took. Over time a character will accumulate wounds that will have a real impact on them, and if left untreated can result in serious consequences. It is possible for many small wounds to accumulate to have have the effect of more serious wounds as well. One punch to the head will not be very serious, repeated punches to the head will have more serious consequences.

Life of a Wound

Application
When a wound is applied to a character we must do a few initial checks. We will receive the damage, damage type and location as information.

  1. We must determine the severity of the wound based on the damage and the prowess of the character.
  2. Are there other wounds in the same area? If so we may combine the wounds depending on the type. Multiple concussive or abrasive wounds to the same area may result in a larger more serious haematoma. Multiple bullet wounds on the other hand will not combine (At least not in a way that is useful to us).
  3. We will now check against the type, severity and location of the wound to determine if there is a chance of side effects or complications. Open wounds such as cuts or punctures may bleed heavily, or get infected. Blunt force traumas may aslo result in a bone break. All these things will be determined by random chance against tables of odds based on the information about the weapon and the wound. Factors such as dirty or rusty weapons, or the character's cleanliness may play into risk of infection.
  4. We will now apply the wound to the character and track it in their wounds list. We will also reduce the character's prowess and blood appropriately. If they character is incapacitated we will disable them do the appropriate UI and control changes.

Treatment
When a wound is treated there is a chance for the severity to be reduced based on the wounds type, severity and the medicine being used and skill of the doctor. Getting Severe and Critical wounds treated and lowered is very important as those wounds take a very long time to heal on their own, and are at risk of becoming unstable and generating complications.

When the wound is being treated based on the Doctors skill they will see different things and should perform the correct actions such as inspecting, cleaning, dressing the wound. Doing things out of order or skipping steps may result in wounds severity getting worse. A moderate cut that is not cleaned properly may become infected, elevate to a Severe wound and possibly begin bleeding, making it also take much longer to heal and more treatment necessary.

For the more severe wounds it may require multiple treatments to keep reducing it and counter any complications that arise from them.

Natural Healing Each wound severity has a specific time it will take to heal on its own. This time passes whether the character is online or off. The time may also be decreased by the character avoiding exertion, eating well and using medicines given by medical characters.

Severity Time to Reduce
Minor 6 Hours
Moderate 24 Hours
Severe 72 Hours
Critical 96 Hours